Analyze Recorded Matches: Turn Table Tennis Video Into Useful Stats

A practical table tennis video-review method: log every point, calculate serve and receive win rates, spot patterns and separate analysis from ratings.
To analyze recorded matches usefully, log every point, separate serving from receiving, then replay the patterns behind the numbers. The aim is not to catalogue every imperfect stroke. It is to leave with one specific change to test in practice—and a clear way to measure it in the next match.
Video can help explain how points were won or lost. A rating summarizes results within a particular system. Keep those two jobs separate.
Start with a complete match and one question
Use a full recording rather than highlights: you need routine points and mistakes as well as spectacular rallies to calculate full-match rates. Check that the table, both players and their movements are visible. If filming a future match, keep the camera stable and outside the playing area, and check the venue’s recording policy before sharing footage.
Write down the match date, opponent, final score and any relevant opponent rating with its system and date. Do not label someone simply “1800” without saying which scale that number belongs to.
Choose one question before watching:
- Am I losing points directly on receive, or on the next shot?
- Which serve gives me a playable first attack?
- Do my opening attacks fail more often to one placement?
Lily Zhang’s match-analysis guide separates technical review—footwork, stance and stroke mechanics—from tactical review, including spin, depth, placement, timing and speed. Use that distinction: a poor shot choice and poor execution call for different practice.
First pass: build a point log
Watch at normal speed and enter one row per completed point. A spreadsheet and a video player with slow motion are enough for this method.
| Field | What to record |
|---|---|
| Location | Game number, score before the point and video timestamp |
| Server | You or opponent |
| Serve | Visible placement and length; spin only when reasonably identifiable |
| Receive | Stroke type, such as push or flick, and whether the return succeeded; unclear if not visible |
| First attack | Who attacked first, neither or unclear |
| Outcome | Point won or lost, plus the observable ending |
Use the same definition of an attack throughout—for example, an attacking topspin or smash rather than a push or passive block. Keep descriptions factual: “backhand opening into net” is better than “bad concentration.” Mark uncertain details as unclear, rather than forcing a guess about spin or contact.
Reconcile the log with each game’s final score. Exclude lets from completed-point totals: the 2026 ITTF laws, section 2.5.3, define a let as a rally whose result is not scored. Avoid counting broadcast replays twice. If footage is missing, report how many points you could code; do not present a partial log as a complete-match statistic.
Second pass: calculate rates with denominators
Serve-point win rate means points you won while serving divided by all completed points you served. It is not the percentage of serves that won outright.
Receive-point win rate means points you won while receiving divided by all completed points you received.
For a hypothetical match:
- Serving: 29 wins from 50 points = 58%.
- Receiving: 18 wins from 48 points = 37.5%.
- Overall: 47 wins from 98 points = 48.0%.
That gap makes receive points worth investigating. It does not yet establish that the receive stroke caused the losses: you might return safely, then lose when the opponent attacks.
Add only a breakdown that answers your original question. For example, count direct receive misses separately from points lost after making the return. Always show the count alongside the percentage: winning three of four points with a serve is a promising observation, not proof that it is your best serve.
Third pass: replay the sequence, not just the error
For each repeated loss, rewind to the serve. Review the receive, the first attack and the player’s recovery before focusing on the final stroke. Zhang’s guide gives particular attention to the first three balls, especially how serve and receive shape the rally.
Use slow motion for visible mechanics; return to normal speed to judge timing and decisions. Include successful versions of the same pattern so you can compare what changed.
Turn the observation into a testable practice task:
“Against long serves to my backhand, I often pushed and faced the first attack. Practise recognizing that length and opening, then track both receive misses and receive-point wins in the next full match.”
Compare later recordings against similar opposition where possible. A changed rate against a very different opponent is not a clean measure of improvement.
Keep video statistics separate from official ratings
Under USATT’s ratings explanation dated August 7, 2025, each match’s point exchange depends on the players’ rating differential and who wins, with further processing for adjustments and initial ratings. Your serve win rate does not enter that exchange chart.
Use video statistics to explain performance, not to calculate an unofficial replacement rating. If assigning a broad level from footage is your actual task, see how to estimate a USATT rating from video.
Finish the review with three items: the measured pattern, the clips supporting it and the next test. That is more useful than a long list of faults with no priority.